Point Blank 3



Device : Android / EPSXE
Emulator : Yes
Language : English
Size : 77 MB

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Players use two attached light guns (in the case of the , a pen or in the case of the iOS version, touching the screen) to hit targets onscreen; missions require speed, quick judgment or pinpoint accuracy. The game consists of non-violent shooting contests where players are tasked with challenges such as shooting player-colored bulls-eyes, cardboard criminals, and other inanimate objects, not shooting bombs and cardboard cutouts of civilians (much like in Namco's first light-gun game, Steel Gunners ), and protecting characters Dr. Don and Dr. Dan, among other miscellaneous challenges, similar to games like Police Trainer , and Area 51: Site 4 - and players choose the desired difficulty level (Practice, Beginner, Advanced, and Very Hard in the first game, or Training, Beginner, Advanced, and Insane in the second game onwards) which will determine how many stages must be finished to complete the game, as well as their overall difficulty. Players are shown four missions in each grouping, and may attempt them in any order; they usually have only three lives for the entire game, but this may depend on the cabinet settings. Most stages have unlimited bullets, but some have a limited amount of ammo. Players lose lives if they fail to fullfil the stage quota, or shoot Do Not Shoot targets, such as Bombs, Civilians or the opponent's colour targets.

There are six different types of stages in the game: Accuracy, where both players must shoot the designated areas with the highest points, Intelligence, where they must count to sixteen (by shooting the numbers), Memory, where they must match two cards by shooting two matching cards, Simulation, where they are required to shoot the cardboard robbers but not civilians (in the Japanese theme of this type, they must shoot cardboard ninjas, but not geishas), Visual Acuity, where they are required to shoot the target which matches what is displayed, and Speed, where they are required to shoot targets of their designated colors (depending players play from left or right); in the arcade version, both light guns must also be calibrated before the crosshairs on the screen shall move.

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